Evaluation
When evaluating how well I have performed in this unit I will be basing it of the brief that has been set. The first aspect of the brief was:
Create a piece of interactive information for a shared public space, which is intended to elucidate/explain some idea or concept you perceive as key to our 21st century media experience
In terms of this aspect of the brief I do not
believe that I have entirely meet it. This is because as a piece
of interactive work, which engages people, the installation that
I have made I think is satisfactory. However the brief stated to
"create a piece of interative information design....intended to
elucide/example some an idea or concept". In this terms I do
not believe that the work that I have made meets the brief. This
is because as Department of Design stated "information
design is the practice of presenting information in a way that fosters
efficient and effective understanding of it" (Design 2014). When looking
at my work and a definition information design it is clear that it
has not meet the brief. This is because my does
not convery any information about any media concept. However despite
my piece of work not meeting the brief in terms of
traditional forms of information design, the brief did leave room
for the installation to be artistic and abstract. As
mentioned in a previous blog post my piece of work was more artistic and
abstract and was a reflection of the concept of a digital
footprint, with the user leaving a trail behind them as
they navigated through the environment. I believe in terms
of a using a media concept in a abstract way I have create
an interactive information design the installation works,
however in terms of the traditional idea of information design
it does not convey the information.
The fact that what I have
created something that has not completely meet the brief is
I believe down not correctly planning my work and losing sight of what the
work was being made for. In future I am going to have to ensure that the work
that I create one does meet the brief more effectively and
secondly that all projects that I set out on have been clearly planned and has
a very clear end destination. Because at many points in this project I was
becoming conflicted at what I wanted to, as seen with me starting with a
face swap project and then quoting it because I decided that I wanted
to do something with facial tracking. This I believe was a fundamental mistake
because I believe in meeting the brief the face swap
project would have meet it greater because there are many media concepts
that could have linked to, such as hyper reality and a social message
of people trying to pretend to be someone that they are.
This is a lesson that I have learnt, which is to follow through with an
idea instead of leaving it dead in the water. I will aim to finish the
face swap outside of this unit.
In terms of the second part
of the brief which was to work within a iterative work process. I believe that
I have done so, to some extent. Looking at the below graphic, which is
of the whirlpool method, I believe that I have in some
small way completed each aspect of this method. This is because even
though my planning was not very good and I had lost sight of why I
was making something the simple fact is that I created
an installation tested it made changes based of what people wanted from it
and then implemented that design. Although I did not correctly plan the project
the fact that I tested and changed the installation based of feedback
is a part of the iterative design process, and is a part that I will do on
all projects in the future, because through testing I was able to find
mistakes that I would not be able to find without the testing.
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Overall I am partially
satisfied with how I preformed in this unit. I am disappointed that what I
created did not entirely meet the brief of creating an information graphic,
however this entire unit has been a very large learning curve. I have learnt
how important it is to throughly plan a project so that it does meet a brief
that has been set. As well as that correctly planning a project will save me in
future going of on tangents and not having a clear idea of what my project will
be in the end. Within this unit I have also learned the importance of
conducting research both on the intended target audience and the area in which
the work will be placed. This is because people simply do not act and interact
with an area or technology in the way that as designer you expect (Fredhiem
2011). This means that throughly finding out how the target audience interacts
with whatever is being made is imperative, because if you can understand how
people interact with the design of your work you can tailer it so that there is
a greater user experience. The last thing that I have learnt from this
experience is the importance of every aspect of design. This is because within
the creation of my circle tracking project I turned the background of the
work to black. It had never crossed my mind that this would make installation
look like there was nothing there when the tracking was not in action. This
means in the future I will have to ensure that every little aspect of the
design is thoroughly thought through.
Reference List
Department of Graphic Information Design, 2014. Graphic/Information Design Department Overview. Department of Design, Available from: http://www.design.ccsu.edu [Accessed 25 January 2015].
Friedheim, H., 2011. Why User Experience Cannot Be Designed. Smashing Magazine, Available from: http://www.smashingmagazine.com/2011/03/15/why-user-experience-cannot-be-designed/ [Accessed 25 January 2015].